


This is the same level of shimmering issues we've previously seen in the Spider-Man Remastered FSR 2.1 implementation. We spotted excessive shimmering and flickering on thin steel objects they are shimmering even when standing still. The FSR 2.1 implementation comes with a few compromises in image quality-in favor of performance in most sequences of the game.

When using DLSS, the image was stable in motion in Quality modes, the level of detail rendered in vegetation and tree leaves is improved in comparison to the in-game TAA solution, and small details in the distance, such as thin steel objects, are rendered more correctly and completely. The inclusion of a separate sharpening filter for each upscaling and temporal anti-aliasing solution is a great option to have, especially when it is properly implemented, and in Forspoken, the sharpening filter does not cause any negative side effects when using upscaling solutions.įorspoken is a fast paced action game with a lot of small particle effects on screen during combat, so when using any temporal upscaling solutions, the stability of the image is key to enjoyable gameplay. That's why we used a setting of 0 for all sharpening filter values in our testing. By default, the game sets the sharpening values at 80 for each upscaling solution, which will look oversharpened even at 4K resolution. ConclusionIn Forspoken, the in-game TAA solution, DLSS 2.5 and FSR 2.1 implementations all use a sharpening filter in the render path, and the game has the ability to tweak the sharpening values through a sharpening slider.
